Sunday, November 23, 2014

Lab 2 Task 4 - Media Characteristics of Second Life

Media Characteristics of Second Life

Second Life is an online virtual community that allows users to simulate a real-life environment.  Users are able to ‘build’ locations, customize appearance, and communicate via voice and text within the tool.

On its surface, Second Life seeks to achieve a higher level of social presence compared to other online communication tools.  The customizable avatars, the ability to ‘see’ one another throughout the tool, and interact using your avatars seems to attempt to simulate face-to-face interaction throughout the virtual tool. 

One area where I don’t see Second Life effectively simulating ‘real life’ interaction is given the consideration of media richness theory.  The avatars in Second Life do not seem to do much to replace nonverbal cues such as gestures.  While you can ‘see’ the avatar you are communicating with, the fact that it isn’t real seeming leaves out a large part of the human element.

While Second Life does not seem to effectively solve the problems addressed by media richness theory, it does relate closely to the social information processing theory.  By using the avatars, almost ‘virtual humans’ in the tool, I can easily see where a relationship formed in Second Life could over time develop many of the same qualities of a face-to-face relationship.  Because users have full control over their appearance, it is also possible to present oneself in a manner that is differently from how the user would appear in ‘real life’.  This could help facilitate relationships that may not otherwise have formed offline.

It’s easy to see how a relationship formed in Second Life could become hyperpersonal.  Because both individuals can present themselves however they choose, their companion could easily become the ‘perfect partner’.  Second Life even has a website dedicated to virtual ‘romance spots’. (Linden Research, 2014)

While the anonymity created by having a virtual persona in Second Life could easily lead individuals to present themselves untruthfully, this same level of anonymity could actually lead others to be more open and forthcoming.  Because it isn’t required to reveal your true identity, a user can be completely open and honest without fear of their real life being affected.  In this way, Second Life creates a level of privacy that can’t easily be duplicated by other social media tools.

Comparison with Other Web 2.0 Technologies

Second Life is extremely unique.  While it does share some similarities with other Web 2.0 technologies, I feel that the differences by far exceed the similarities.

Second Life vs. Facebook

Facebook as a social media tool revolves around personal sharing.  Users share personal images, videos, thoughts and ideas with a network of people who they are generally closely associated with in real life.  Facebook has a high level of media richness on behalf of all of the different methods of sharing it provides.  Interactions on Facebook can easily impact a user’s real life.

This is starkly different from sharing on Second Life.  Users on Second Life can form relationships with others who they have no real-life connection, create whatever persona they want, and generally interact without consideration for how things they share would be perceived by their real-life acquaintances.

Second Life vs. Twitter

Twitter is largely used for one-way sharing.  Users can post thoughts, ideas, articles, pictures and videos to be shared with their followers.  Limited communication can take place back and forth, but for the most part everything is completely public.

Twitter is fast, easy, and efficient.  There’s no extra software to download, no virtual world to log into, and no avatar to create.  With Second Life, the investment is higher, the privacy is greater, and the ability to disconnect from the real-world is much greater.  While there are similarities between the tools in that they can be used for communication, I feel that the differences are so significant that for most use cases they would not be interchangeable.

Second Life vs. Snapchat

Of the three Web 2.0 technologies compared, I feel that Snapchat actually has the closest resemblance to Second Life.  That’s not to say that they’re “the same” or could easily be interchangeable, but I think they both aim to appeal to a similar type of user.

While there are loopholes such as screen captures, Snapchat aims to appeal to those who are concerned with privacy.  Individuals are encouraged to share ‘self-destructing’ photos, with the aim that what they share will disappear and therefore not have a large impact in their other real-life relationships.  This sense of privacy, like with Second Life, can easily encourage users to be more open and forthcoming and share things that they might otherwise be afraid to share.

In spite of the similarities, however, it would still be difficult to use the tools interchangeably.  Second Life again requires much more commitment to set up and use, and provides greater means for a deeper level of sharing.

Pros and Cons

For individuals who are shy or have challenges with personal sharing, I can see the Second Life environment very appealing.  For a member of a virtual team who may be less compelled to ‘open up’ and share using other technologies or even face-to-face, the environment could encourage higher levels of participation and sharing.

While in some ways this encourages a higher level of openness, it’s important however to remember also that it can also lead to deception.  Users are able to present themselves as their ideal view of themselves, and if a virtual relationship ever extends into real life, this could lead to confusion or even disappointment.


I think Second Life could have a place in virtual teams and relationships, but should be used in conjunction with other Web 2.0 technologies, and not in place of.  A balance of the ideas of social information processing needs to be weighed against the importance of media richness and ‘real life sharing’.

Monday, November 17, 2014

Lab 2 Second Life

1. ReginaldKennethDwight is the user name I chose, (my normal online alias).
2. I changed my Avatar to a vampire then did not know how to change it back.
4. I understood decently how to get around and navigate the world, but did not really know what there was to do.
5. My first impression honestly was that second life was a tad bit boring as I did not run into any other users when I was on it.
Kevin Hurst

Sunday, November 16, 2014

Group Lab 2 - Intro to 'Second Life'

Post the following information on your Blog. 
1.) The name of your avatar(s) - User Name is Diversity1a, Display name is 
2.) What you changed about your appearance and why - Only changed the shoes.  it was a bit difficult. I had a hard time figuring out how to do it. 
3.) A screen shot of your avatar(s) in Second Life on UWM’s sim (optional) 
4.) Challenges in getting oriented to Second Life - I didn't know what to do. I watched the video and was still confused. I will get it eventually I will get it after playing with it for a while.
5.) Your first impression of Second Life - I think it's kind of cool. I really want to learn it.. 


Sunday, November 16, 2014

Group Lab 2 - Intro to 'Second Life'

Post the following information on your Blog. 
1.) The name of your avatar(s) - User Name is JaredUWM, Display name is Jared
2.) What you changed about your appearance and why - Only changed the shirt.  No particular reason, just trying to figure out how it all worked.
3.) A screen shot of your avatar(s) in Second Life on UWM’s sim (optional)
4.) Challenges in getting oriented to Second Life - Trying to figure out what I'm 'supposed to do'.
5.) Your first impression of Second Life - The concept seems unique.  At this point, I'm not entirely sure what the goal is or what I'm supposed to do with it.